       TRAVELLER Digest 25

Topics covered in this issue include:

  1) Re: Power armour strength by Martin Fay <MFAY@fs2.cp.umist.ac.uk>
  2) GDW & Software Utilities by Shalom Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
  3) burst program update? by tek@FICUS.CS.UCLA.EDU (Ted Kim (Random Dude))
  4) Decrying Sainthood by James T Perkins <jamesp@sp-eug.com>
  5) Re:Techie? by "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
  6) Re: TRAVELLER digest 24 by watsonm@cix.compulink.co.uk (Mark Watson)
  7) In Response To The Following... by 556N@delphi.com
  8) I think that... by 556N@delphi.com
  9) rules by Joni M Virolainen <jonimv@evitech.fi>
 10) help by Joni M Virolainen <jonimv@evitech.fi>
 11) TRAVELLER digest 24 by Hugh Foster <100326.446@compuserve.com>
 12) Anti Virus Decking (was help) by White Dwarf <edq@unix.brighton.ac.uk>
 13) GDW Special Orders by Glenn Myers <gem188@swanson.com>

----------------------------------------------------------------------

Date: Tue, 30 Aug 1994 18:32:36 BST
From: Martin Fay <MFAY@fs2.cp.umist.ac.uk>
To: traveller@MPGN.COM
Subject: Re: Power armour strength
Message-ID: <40DE4CF50FB@fs2.cp.umist.ac.uk>

Do the rest of you guys reckon the power armour strength rules 
are a bit silly too? If you double the strength of a weedy 
character that only makes them average - how then can the 
support weapon business be justified? If a control system were 
designed correctly the suit would be adjusted/calibrated to the 
user and be able to exert it's own maximum strength. Would a 
fixed strength value or an addition to the users strength be a 
bit more sensible?

---------------------------------------------------------
T.Eldritch - Regency Intelligence Service - Regina/Regina
martin.fay@umist.ac.uk
---------------------------------------------------------

------------------------------

Date: Tue, 30 Aug 1994 14:02:48 -0400 (EDT)
From: Shalom Zaidfeld <cs911408@red.ariel.cs.yorku.ca>
To: traveller@MPGN.COM
Subject: GDW & Software Utilities
Message-ID: <Pine.SUN.3.90.940830135737.22258A-100000@blue>


Hi there,

 I am intersted in information about how GDW handles software 
copyright requests.  Is writing a utility to help design vehicles using 
FF&S rules as a spreadsheet and then giving it away to whoever wishs to 
use that spreadsheet illegal?  

 -Shalom Zaidfeld


------------------------------

Date: Tue, 30 Aug 94 11:14:47 -0700
From: tek@FICUS.CS.UCLA.EDU (Ted Kim (Random Dude))
To: traveller@MPGN.COM
Subject: burst program update?
Message-ID: <9408301814.AA13798@penzance.cs.ucla.edu>

I use James Perkin's "burst" program to take apart digest messages.
But since the new incarnation of TML started, it has been having
problems.  It divides some messages into two.  Has anyone (James?)
fixed it to behave properly on the new format?

-ted

Ted Kim                           Internet: tek@ficus.cs.ucla.edu
UCLA Computer Science Department  UUCP:
...!{uunet|ucbvax}!cs.ucla.edu!tek
4760C Boelter Hall                Phone:    (310) 825-8524
Los Angeles, CA 90024             FAX:      (310) 825-2273

------------------------------

Date: Tue, 30 Aug 94 12:18:25 PDT
From: James T Perkins <jamesp@sp-eug.com>
To: alvin plummera <plummera@hubble.sheridanc.on.ca>
Cc: traveller@MPGN.COM
Subject: Decrying Sainthood
Message-ID: <9408301918.AA16619@sp-eug.com>


alvin plummera <plummera@hubble.sheridanc.on.ca> writes:
> Thanks to St. Perkins, I do have a partial list

You're welcome, Alvin, but...

I am neither supported by nor a representative of the Roman Catholic
Church. Nor am I dead, a requirement of Sainthood. Consider this return
fire on my presumed canonization.

James

Obligatory Classic Traveller humor: If I canonized myself, how would I
do it? With an auto-canon? I could be dead and cannonized at the same
time!

------------------------------

Date: Tue, 30 Aug 1994 15:42:11 -0400 (EDT)
From: "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
To: Traveller Submission <traveller@MPGN.COM>
Subject: Re:Techie?
Message-ID: <Pine.3.87.9408301511.B29375-0100000@gsusgi2.gsu.edu>


Why the Techie survey?
Well anyway, one here  Physics Major Senior GSU

Tariq
Crime Bill 1201 (Imp)
"All gauss weapons with a muzzle velocity in excess of 1500 m/s shall be 
prohibited"

"In addition magazines with capacity greater than 10 rds shall be prohibited"

"Any ammunition which is DS or HEAP shall also be prohibited"



------------------------------

Date: Wed, 31 Aug 94 01:59 BST-1
From: watsonm@cix.compulink.co.uk (Mark Watson)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 24
Message-ID: <memo.132254@cix.compulink.co.uk>

In-Reply-To: <Pine.SUN.3.90.940830122507.15886A-100000-100000@blue>
Hello folks. Looks like TML is up to its old capacity. I just printed 
out TML 24 
and it came to 14 pages of A4 ...

Alvin Plummer on Character and Animal Generation:
>   A) Life Paths for PC's and NPC's?
Seconded ... The thing I like least about the TNE rules is the 
character generation rules. On the other hand I do understand, and am 
beginning to come to terms with, the reasons they were designed that 
way. How about a supplement which provided a structure based on classic 
traveller character generation to generate d20 based characters? This 
would bring a few more people over to TNE, especially the referees who 
tend to buy these supplements, and there is a precedent for a character 
generation supplement in the shape of the Dark Conspiracy (TM) PC 
Booster Kit.
>   B) A way to generate quirks, neurosises and insanities, to 'flesh 
out' characters?
Um, not so sure. You end up so that *everyone* is neurotic. The worst 
part of the TNE generation system is that bloody playing card system 
which makes everyone monomaniacal. Far better to have a series of 
vector based characteristics along the lines proposed way back in White 
Dwarf, so that you have scalar values for loyalty, ambition, etc. These 
can then be weighted for alien generation. Another good thing is that 
when you adapt the system to a computer game you have a starting point 
for giving the NPCs a degree of spontenaity.
>   C) A _good_ animal generator: i.e animals with shapes, forms, 
habits and interesting 
>  behaviour patterns?  How about a way to generate an ecosystem, in 
some detail?
I like the classic trav animal generation system, but this would be 
nice. What I would really like is a system for generating alien minor 
races. At the moment if I need it I use GURPS Uplift, but this isn't 
complete and only generates protosentients.
>   D) Expanding the animal-size table, so I can generate wales
Would that be all of wales or just the area round Cardiff? :-)
> , or - if I want -  Sea- or Ocean-sized life forms?   Or even the 
VERY LARGE creatures
> that becomes possible in low-G worlds?
Another good idea.

Loren Wiseman:
(Loren, is it Genie producing this indentation?)
> If you have read the Challenge 74 editorial, you know that in
> it Frank admitted that GDW has experienced some tough going in
> the last few weeks, but that we are _not_ alone in this. All
> companies (large and small) are being hit hard by recent events,
> and rumors of firings and lay-offs are rampant throughout the
> industry. 
But not WoTC, I think. Have you looked at working with them in the same 
way White Wolf have? Playing around with Jyhad piqued my interest in 
the Vampyre game. I'd be interested to see a similar game with a 
Traveller feel. 

> (some stuff on World Tamer) This is a pretty good summary of what WTH 
will contain. 
Will the World Tamer stuff allow me to generate systems outside the 
former Imperium? In other words can I use it for "Grand Explorations" 
type campaigns?

Ted7's alien list:
- material from Paranoia and Judges Guild is non-canonical. Judges 
Guild totally so, Paranoia maybe less so, as I'm under the impression 
some rework was going on by the individuals involved.
- the Ithklur homeworld is Tryylin/Extolian H (Alien module 7). The 
other Hiver client races mentioned in module 7 are the Gurvin 
(Ofilaq/Folgore A) and the Za'tachk (Loza'tch/Wrenton K). 
- Geonee homeworld is Shiwonee/Massilia J (Shiwonee 1430). This is in 
TD11.
- Suerrat homeworld is somewhere in Illelish. Not sure where this is 
written down.

For those without module 7:
- the Gurvin are derived from hexapodal omnivore/hunter stock, about 
1.75 meters tall, stand upright on 2 legs. The middle set of limbs can 
also be used as legs. The female of the species is a lot more 
intelligent - the males rarely leave the Gurvin settlements, but the 
females are found throughout Hiver space, as merchants and business 
executives, and slightly less commonly as explorers. They are obsessed 
with money. Also, most of the place names in the Hive Federation are 
derived from the Gurvin language, which provides an intermediate point 
of translation between phonetic languages such as Galanglic and purely 
ideographic languages such as those of the Hive.
- the Za'tachk are quadripedal omnivore/gatherers. There are 3 sexes. 
They are similar in character to the Hivers, albeit perhaps more 
conservative. They tend to be found in administrative roles.

Some others you didn't mention:
Tapazmal: Dlaekan/Reft P (Moibin 3134): minor human race geneered by 
the Ancients for a low birth rate, and raided by the Loeskalth before 
annexation by the First Imperium. (TD20)
Floriani: Floria/Trojan Reach E (Yggdrasil 0213): minor human race made 
up of 2 castes, basically brain (the Barnai) and brawn (the Feskals), 
which cannot interbreed. Basically another Ancient attempt at 
geneering. The Florian League forms its own state outside Imperial 
borders. Whether it falls under the protection of the Regency I dunno 
(TD20).
Ojehshodu: Neghu Oug/Corridor D (The Narrows 2804): minor nonhuman race 
of large aquatic mammals. Share their homeworld with the Vargr. Not to 
be confused with the controversial Ojehsimpson (TD18)
Xapoqi: Xapoqoz/Corridor P (Sashrakusha 3131): minor nonhuman race of 
near plants. (TD 18).
Huosha: Iraisafeie/Ealiyasiyw J (Tohai 1527): minor nonhuman race. 
xenophobic, dangerous. Looks like a possibility for Aliens.
Salika: Garden/Reft I (Alone 0435): minor nonhuman race.Vaguely 
humanoid. Abandoned their homeworld in generation ships when their sun 
went through a hot phase (TD 19 & 20)
Shi'awei: Chaosheo/Deneb I (Star Lane 0130). Bulky aquatic creatures, 
bullet shaped with 4 evenly spaced arms (TD19).
Brinn: Kateri/Corridor O (Sinta 2238): minor nonhuman race descended 
from carnivore/killer stock. 10 limbed, look like a cross between a 
crab and a spider. 4 sexes. Methane breathing. Belligerent and 
anti-humaniti. Occupy 6 worlds in the Corridor sector (TD 12).

Cheers
Mark Watson


------------------------------

Date: Tue, 30 Aug 1994 23:06:00 -0400 (EDT)
From: 556N@delphi.com
To: traveller@MPGN.COM
Subject: In Response To The Following...
Message-ID: <01HGJD0PL22A9BZY9Z@delphi.com>

Fellow TMLites:

alvin plummera <plummera@hubble.sheridanc.on.ca> wrote:

# Just out of curiosity's sake, I'd like to know if the majority of this
# group are techies of one sort or another...

# Alvin Plummer
# (Who himself is a Computer Science student, and a CNA-in-training)

First of all, what's a CNA?  Is the training difficult?

In all seriousness, though, the answer to YOUR question is NOOOOO!
I am a disciple of Alexander the Great, Napoleon, and Machiavelli (read:
world-conqueror-in-training   a.k.a.  political science major).


Then, Steve Charlton/Avalon Software Inc writes:

$ It seems apparent that I am not the only one running 
$ into Battledress angst. [...]

Why, yes, there others out here, but ANGST?  Come on...

My players have SEEN battledress, they have the SKILLS (hostile env.
suit, etc.), but let the little buggers touch?  That is HUMOR in its highest
form!  Besides, the cutting edge of information and events is not enclosed
inside a *tin can*, it is out on the sharp end...  The scouts, diplomats,
traitors...   or is it traders?  Perhaps there is something to Freud after
all.

$ 2.  Melee weapons made out of super-strong alloys.

Ever hear of Voltron (tm)?  He had a neato sword, too...  This may be sci-fi
game, ladies and gentlemen (by the way, where are the ladies in this group?),
but let's not allow the science to carry us away now, shall we?  I think
David
Drake said it best when he said something to the effect of "When it all comes
down to the end, it's not the machine, but the man inside that makes all the
difference."  You can find the exact quote in a short story compilation
called
_Body Armor: 2000_, the introduction, I believe.  Lost my copy somewhere.
Sigh.  But a good text for those battledress-freaks out there.


Now, Mr. Wiseman:

My question was of more technical, legal nature than the note from Mr. Nilsen
addressed, but since I find you posting here I will take that as a tacit nod 
in the direction of open and free conversation, the likes of which T$R (tm) 
seeks to stifle.  Thankfully, I have not purchased anything from that foul 
corporation for many moons, or else I should have to stop.

I think Tracy Hickman (of Dragonlance (tm) fame) said it best at GenCon 1992:

      "Let's all get together for lunch in the Great Hall and storm Castle
       Grayskull (tm)!"


And, of course, "TOM O'NEILL" <tom@csvax1.ucc.ie> writes:

@ Earlier in the year there was a thread on the TML regarding the
@ definition of a Feudal Technocracy (Government Type 5) in
@ Traveller. This is a summary of the conclusions of the "Feudal
@ Technocracy Mailing List", which was formed when the discussion
@ went to private E-Mail.

If you still have more complete documentation of this exchange, I would
greatly appreciate e-mail with the contents thereof (556N@delphi.com).
Thanks.


It would seem that I am still in search of other intelligent lifeforms in the
Greater Houston Cluster (some, it seems were confused).  Oil Bay is NOT a 
game, but a place, Houston (of the Texas fame), which puts the Exxon Valdez 
oil spill to shame...  If sportsmen can sue for lost sporting, can we 
denizens sue for lost lung and liver tissue?


David Reed, future world "administrator"
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
"What do you mean 'We can't communicate with them'?  Shoot a few of and 
 see if THAT gets a response!"
                 -"Hungry", RCES Team Leader (npc)


------------------------------

Date: Tue, 30 Aug 1994 23:06:54 -0400 (EDT)
From: 556N@delphi.com
To: traveller@MPGN.COM
Subject: I think that...
Message-ID: <01HGJD1MCPFC9BZY9Z@delphi.com>

Fellow TMLites:

Here is an issue that's been really bugging me since I first began
playing Traveller (Classic) quite some time ago.  I found several
remedies for the issue myself, but additional insight would be very
much appreciated.

Where did the plethora of races from Terra go?  Assuming, of course,
that the Solomani are our descendants, and that in all likelihood the
Vilani and other human minor races COULD have been taken as a
sample population from a variety of specific races, i.e. caucasian, asian,
oriental, etc. (Please forgive my anthropological misapprehensions, I am
a mere politician-in-the-making.)  I find the possibility that we all become
a single, homogeneous race VERY, VERY UNLIKELY...  At least here
in the U.S.A., our racial relations are, at best, strained.  (I am married to
a Saudi-born Pakistani woman, and we are one of very few such cross-
cultural marriages that we know of.)  The Solomani achieved jump-1 at
about 2087 A.D., and given that we (humans) haven't homogenized within
the last couple thousand years, and some minor things like the "laws" of
genetics, the probability that it would happen in the next century alone
are slim-to-none.

The most like chain of events following the discovery of jump drive tech.
would be that each and every "minority"/splinter-group could run off and
form their own "utopia" where nobody else could bother/molest/"descr-
iminate against" them...  That would make up for a large number of
worlds that are very disparate in culture, religion, language, etc.  Hmmm.
It would seem, however, that every human in the Traveller universe is
caucasian, and cultural spice is added by the use of alien cultures.  Why?
We have so much spice available here within our own "sphere".

In MY TNE campaign, the Balduri are cast as being descended primarily
from black terran stock, and the Luhtalans from mixed terran stock.  (Hope
I didn't miss any references to minor human races in TNE products for
RC member worlds, because I already have cultural derivations for each
from good ole Terra, with Vilani elements liberally added.)

In the thirty-five or so centuries that pass after the Solomani enter the
interstellar club, I still find it difficult to presume homogeneity...  With all
the "space" out there (no pun intended), it would merely allow a greater
latitude for diversity and cultural/racial isolationism, particularly on worlds
"relatively" close to Terra, in a relative backwater (such as Old Expanses
Sector)...  Generally, genetic/cultural populations homogenize only under
pressure, i.e. nowhere else to go.  Asking all my in-laws about whether
they'd prefer their own independent colony-world to pursue their culture
on (after I got past the language barrier) produced a resounding YES!
answer.  By the way, all my in-laws are Pakistani, but all my Arab friends
agreed with them, in principle.  (FYI, I'm Scotch-Irish.)

I plan to "inflict" on my players, a world or two with cultures descended
from fundamentalist Islamic societies...  Imagine the fits it would give
"caucasian" PCs (not politically correct, necessarily, but Player Char-
acters) trying to accomplish a deep cover "Moonshadow" mission on
a world populated by the descendents of an Ethiopian muslim colony!
(Hint:  carotene supplements and tanning beds won't do it!)  Plus, my
players and I feel it adds a certain amount of "plausability" to the game.

I can understand the rationale behind GDW leaving something of this
nature entirely out of their mainstream products, due to the STUPID
Politically Correct (tm) society we live in.  But dare to stand up to the
nonsense!  It's okay to be wierd, like ME!

I guess it's possible that the Traveller universe is one in which there
were never any races on Terra besides the "white" ones...


David Reed

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
"Dulinor was RIGHT!"
    -Guild bumpersticker

------------------------------

Date: Wed, 31 Aug 1994 12:25:56 +0200 (EET)
From: Joni M Virolainen <jonimv@evitech.fi>
To: traveller@MPGN.COM
Subject: rules
Message-ID: <199408310922.FAA19674@Mithril.MPGN.COM>

Here's some home brewed rules I'd like to share and hear your opinion about.

Weapon jamming
--------------
As I have seen lots of action moves and have seved in army I have noticed
that automatic weapons jam now and then, but there is no fixed method for it.
So I propose this kind of method: As a roll of 17-20 is always miss it leaves
4 numbers to some other use (see below).
Roll
17     miss
18     miss
19     miss/jam if Burst
20     jam

In my experience slug throwers jam more easily when firin in full auto mode.
Chart above can be modified if weapon is extremely reliable or unreliable/
dirty.

Support fire
------------
Like weapon jamming method, this is also an addition to normal rules.
Idea which lead to this chart is that I believe that full auto fire is 
extremely deadly in narrow corridors and when assaulting buildings. My
starting
point was maximum of 10 meters of danger zone in burst fire and Impossible
difficulty. Diameter in the chart means diameter of the corridor or WELL
defined area like a door or window.
          Version 1      Version 2
Diameter  Difficulty     Difficulty
   1*      Average        Difficult
   2*      Difficult      Formidable
  3-4      Formidable     Impossible
  5-10     Impossible     Impossible

As you can see my first version is more deadly than the second one. I haven't
used either of the versions but I think that second version is more playable,
what do you think?

*  I have thought that diameters of 1 and 2 should be used only when firer is
   actually INSIDE the corridor or very near it.

Under these rules how many bullets do you think will hit one opponent in the
corridor before he/she/it collapses. This question is important when lots of
enemies is coming through in the field of fire.

So that's it for this time.

Joni Virolainen
jonimv@evitech.fi



------------------------------

Date: Wed, 31 Aug 1994 12:26:17 +0200 (EET)
From: Joni M Virolainen <jonimv@evitech.fi>
To: traveller@MPGN.COM
Subject: help
Message-ID: <199408310923.FAA19678@Mithril.MPGN.COM>

I finally got FF&S and I noticed that Direct Neural Interface is possible at
TL9. DNI is also much faster than normal command typing so I think that
kind of cyberspace would be possible, even propable at TL 9+. That would
also give possibilities of cyberspace adventures like in cyberpunk genre,
that would be much more interesting and thrilling than normal "okay it's
Difficult Computers check"-kind of data hunting, IMHO.

I'm sure some of you have already thought about that. I'd like to hear what
you have planned or maybe even used. Items of interest would be decks, ICE
ICEbreaking programs, nets etc.

I admit that this stuff could be obselete when adventuring in the Wilds but
don't you think it could give an edge to PCs when they hit a place where is
relic data nets or Virus infested machinery. There could be even combat
deckers who are responsible for EW in planetary raids, take your pick and
let your imagination fly with Jump Drives burning.

Trade and Commerce
------------------
According to rulebook there is no common RC credit, but people have to change
currency. I have understood that it has to be done when buying fuel etc. but
what about when buying and selling cargo, I mean is it already taken care of
in the charts?

Jump Fuel
---------
I made a few changes to the old Scout ship, I planted new TL12 J3 jump drive
and changed fuel capacity a bit. At the process I noticed that with manuver
fuel that ship could jump at least 3 times (maybe 4 times), is it possible
to turn the flow of fuel from maneuver fuel tanks to jump drive. I think it
should, because in the old Scout ship's fuel listing it saids that I could
use
jump fuel for maneuver drives, am I right?

Sensors
-------
I saw the Patriot Games again on video, and it occured to me that radar
surveillance like that would be great benefit to Star Vikings when combatting
low TL planets (for a reason or other). For those who haven't seen the film
there is an episode in which Jack Ryan and (other) people in CIA watch via
satellite as special forces men eliminate terrorist camp. So I'd like to
know what kind of sensors are needed and from what distanse they can be used
to watch human sized beings. Primarily I thought to use this kind of sensors
aboard starships where officers could surveillance and direct planetside
troopers.



------------------------------

Date: 31 Aug 94 07:48:15 EDT
From: Hugh Foster <100326.446@compuserve.com>
To: "INTERNET:traveller@mpgn.com" <traveller@MPGN.COM>
Subject: TRAVELLER digest 24
Message-ID: <940831114815_100326.446_BHB84-1@CompuServe.COM>

>>Just out of curiosity's sake, I'd like to know if the majority of this
>>group are techies of one sort or another...

Yes! But I work for a real boring company...

 War Dog


------------------------------

Date: Wed, 31 Aug 1994 15:46:42 +0100 (BST)
From: White Dwarf <edq@unix.brighton.ac.uk>
To: traveller@MPGN.COM
Subject: Anti Virus Decking (was help)
Message-ID: <3611.9408311446@unix.bton.ac.uk>

You want to what ... ? Neural jack into cyberspace with a Virus in there ?
Are you crazy ? The virus is a silican life form, and therefore lives it's
life in cyberspace, if not actually being cyberspace. If it's not cyberspace
it's the viruses natural habitat it would know it
backwards, be able to move through it faster than a human, as the human would
have to think about it while the virus would move by instinct (now there's a
question, do virises have instincts ? yes probably). I really can't think of an
analogy of what that was like.

Not only that but could you emagine, after all your defences have been
defeated in cyperspace, when the virus eventualy move down that small bit of
wire into your head. Two differant conconses fighting for control of one of
the most sufiticated computers, the human brain. You'd probably go mad, if
not die instantly, as the virus reacted to carbon cyberspace, and overloaded
the human neural network with say a volt, melted the neural jack etc etc ...
And if you did suvive, you might be the virus, and that brings interesting
questions like can a virus be human ?

Nice idea, and good for "safe" computer systems, but with a virus in there ?
Well I'll just say you won't see my computer specialist try it.

Ewan


------------------------------------------------------------------------------
-- E.D.Quibell ------------------------------------ Thought is just about----
-- Data Communications Technician ----------------- the hardest thing a----
-- University of Brighton ------------------------- human can do - which----
--------------------------------------------------- probably explains why----
-- Email   edq@unix.bton.ac.uk -------------------- so few seem to do it.----
--         edq@vms.bton.ac.uk-----------------------------------------------
--         quibez@essex.ac.uk  ------------------------------ Henry Ford-----
------------------------------------------------------------------------------
--- Who me ? Na, I didn't say that. My Employers ? They don't say anything---
----- My spelling is entirely due to dyslexia, typos, and poetic licence-----
------------------------------------------------------------------------------

------------------------------

Date: Wed, 31 Aug 94 11:43:22 EDT
From: Glenn Myers <gem188@swanson.com>
To: traveller%MPGN.COM@swanson.com
Subject: GDW Special Orders
Message-ID: <9408311539>



Hi All,

I just picked up Challenge 75 and read the editorial with interest. 
I've been having difficulty obtaining TNE related items (miniatures,
Battle Rider, and others). All of the TNE stuff I've bought has 
been through special order. Based on this editorial, GDW hasn't 
benefited from my purchases. 

Loren wrote:

  Go to the hobby shop first, and if it is on the shelf, buy it.
  But if it isn't on the shelf (or you don't have a locall hobby
  shop to go to), why not order it direct from us. I'll see if I
  can't get a catalog/ordering instructions put into the Library.

YES! My liberation is at hand!

Actually, I've been very pleased with GDW's phone order approach
for classic traveller stuff. I look forward to placing my future
special orders direct.



TTFN

Glenn


----------------------------------
| Glenn E. Myers                 |
| gmyers@swanson.com             |
| gem188@swanson.com             |
| QA software engineer (pest)    |
| Swanson Analysis Systems, Inc. |
|  Soon to be  ...   ANSYS, Inc. |
| (412) 873-2913                 | 
----------------------------------

------------------------------

End of TRAVELLER Digest 25
**************************
